001 Experience Design, Nathan Shedroff, Good and 38 similar items
001 Experience Design, Nathan Shedroff, Good Book
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View full item details »
Shipping options
Return policy
None: All purchases final
Purchase protection
Payment options
PayPal accepted
PayPal Credit accepted
Venmo accepted
PayPal, MasterCard, Visa, Discover, and American Express accepted
Maestro accepted
Amazon Pay accepted
Nuvei accepted
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Only one in stock, order soon |
Condition: |
Good |
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Book Club Edition |
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Shipping weights of all items added together for savings. |
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More than a week ago |
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1371472510 |
Item description
Good used condition book. See photos and ask any questions Thanks for bidding and good luck. Check out all my items for some great things I can combine shipping on most.
SynopsisWith Experience Design, Nathan Shedroff has designed and written a book for those in the digital and related design professions, especially those creating online and interactive media who are looking for core inspiration and meaning in their work. This is a book directly at the intersection of today's design disciplines - interaction design, information design, visual design, and more. Shedroff provides not only a way of designing online experience, but also, and more importantly, an approach to all design, whether it be of products, services, environments, or events. Read cover-to-cover, Experience Designis a kind of textbook that presents theories and examples. Opened to any page at random, it is a source of inspiration that challenges your thinking about your creative work.
Product IdentifiersISBN-100735710783ISBN-139780735710788
Key DetailsAuthorNathan ShedroffNumber Of Pages304 pagesFormatPaperbackPublication Date2001-04-18LanguageEnglishPublisherNew Riders Publishing
Additional DetailsCopyright Date2001IllustratedYes
DimensionsWeight30.4 OzHeight0.7 In.Width8 In.Length9.9 In.
Target AudienceGroupTrade
Classification MethodLCCN00-110975Dewey Decimal006.7Dewey Edition21
Table Of ContentTable Of ContentTechnology vs. People. Beauty. Interactivity and Interactive. Meaning. Values. Brand. Passivity. Language. Feedback. Time and Motion. Control. Structure. Creativity. Commerce. Adaptivity. Hierarchy Structure. Personalization. Data. Customer-Centric Design. Wisdom. The Senses. Metaphors Similes. Seductive Design. Wayfinding. Community. Perception. User Behavior. Performing Arts. Look vs. Feel. Globalization/Localization.
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